﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Text;

namespace Gargoyle.Roton
{
    /// <summary>
    /// Contains parameters for the BufferFull event in the Audio interface.
    /// </summary>
    public class BufferFullArgs : EventArgs
    {
        /// <summary>
        /// The buffer containing the audio data.
        /// </summary>
        public MemoryStream Buffer { get; set; }
    }
}
